Basics
Where: Tin manBirthday (if known):They never give dates in the series, so it is unclear as to when he was born (I have read, however, the Outer Zone or O.Z. was based off of the 1930's time period. So I guess 1898 would be a good guess on year?)
Age: appears to be 32Species: HumanSexual Orientation:Glitch seems like he is not really interested in such matters. The reason I say this is because he dedicated himself to the Queen, and thus I get the feeling he shut these sort of feelings away (or they turned into nothing more than duty-based feelings and not sexual in nature). Now, if he HAD shut away feelings such as those, who's to say they wouldn't resurface at a later time if persuaded enough?
Occupation: Comic relief during the series, but prior to his brain being removed, he was the right hand man and advisor to the Queen of the O.Z.Reputation: Describe the character's reputation in his/her own world, but also include what their reputation seems to be so far in CU. His/Her World
History and Legend
To give a little background on the original Wizard of Oz (I will be using the movie instead of the book because I myself have not read the 1900 published story):The original Wizard of Oz is a story about finding those things you thought you had lost and come to find out you had all along, they just needed to be given a reason to surface. The story itself revolves around the young orphan Dorothy Gale, once living with her Aunt Em, Uncle Henry, her dog Toto, and the three farm hands in the sepia-toned Kansas before being whisked away to the fanciful, technocolored land of Oz.
This whisking away is all due to a wish Dorothy made in order to escape to a better place to save her dog Toto from being taken away and destroyed for biting the stern neighbor Miss Gulch. Once within the land of Oz, Dorothy finds that not only has Toto come along for the journey, but that her whole house has been deposited right in the middle of Munchkin land by the very same twister that bore her away from her old life.
Upon leaving her house, Dorothy is met by the good witch Glinda, informing her that she has killed the ruby slippered Wicked Witch of the West and that she has helped to save the Munchkins from the evil witch's reign. This good fortune and elated singing from the Munchkins is not to last, for the Wicked Witch of the East arrives in a cloud of smoke and fire in order to claim what once belonged to her sister: the ruby slippers and all their power contained within. It is these very same slippers that becomes the property of Dorothy thanks to a little magical help from Glinda.
The Wicked Witch of the East vows to take revenge on Dorothy for killing her sister before leaving in the very same cloud of smoke and fire that she had used as an entrance. It is here that Dorothy claims that she would like to return home, and is told that she needs to find her way to the Great and Powerful Wizard of Oz who lives in the Emerald City in order to find this very answer. Glinda advices Dorothy to never remove the ruby slippers upon her journey, and to follow the yellow brick road in order to find her way to the great Emerald City and to the answer that she seeks.
During her travels, Dorothy comes across the brainless Scarecrow, the heartless Tin Man, and the Cowardly Lion whom all become friends and travel companions after Dorothy is able to prove herself to each of them by either doing something for them, or (in the case of the Cowardly lion) with the help of Toto to convince them. It is no wonder that these four ended up together upon this journey, for they were all seeking something that they thought they were lacking and later were proven that they had the very thing they seeked all along.
During their journey to the Emerald City, the Wicked Witch of the East tries her best to stop the four from reaching the Wizard, but her attempts obviously never worked for the quartet eventually makes it to see the Wizard of Oz, whom demands the broom handle of the Witch's broom in order to grant what they all seek. It is when they are on their way to the Witch's castle that Dorothy and Toto are kidnapped by flying monkeys (henchmen of the Witch), and taken away to be delivered to the very witch that the quartet was seeking in the first place.
While in her custody, the Wicked Witch demands that in exchange for Dorothy and Toto's lives, that the ruby slippers are to be given to her. Even though Dorothy agrees to the demands, the Witch is unable to remove the slippers and is forced into realizing that Dorothy herself must die in order to get what she wants (and locks Dorothy away until she can figure out how to kill her without damaging the shoes). It is during all of this that Toto escapes in order to find help, and help comes in the form of the Scarecrow, the Tin Man, and the Lion.
In the end, the witch is defeated by nothing more than common water, which melts her into a harmless puddle and the group is presented with the broom handle as a reward. Upon returning to the Emerald City, the group comes to learn that the Wizard is neither great or all powerful, but instead he is a mere man whom has the brains about him to convince the group they all had what they were seeking all along. The Wizard also reveals that he is actually from Kansas, and agrees to take Dorothy home via the very same balloon that brought him to Oz in the first place.
During the take off of the balloon, Toto suddenly leaps from the basket and this results in Dorothy being left behind by the Wizard. But this is not quite the end to the story, the Good Witch Glinda informs Dorothy that if she were to only click her heels three times and repeat 'There is no place like home' that Dorothy can return home without the help of the Wizard. When Dorothy questions the Good Witch as to why she was never told this at the start, Glinda responds that if Dorothy had not gone on the journey in the first place, that what she had been seeking as an answer was not in fact what she really wanted. It is with the three clicks of her heels and the repeat of the magic phrase that sends Dorothy home, finding herself laying down upon her very own bed with her family and friends around her to comfort the young girl whom is told she was simply a bad dream and nothing more.
The only one whom does not agree with everyone else is Uncle Henry, whom tells Dorothy that he believes her. Still convinced that her whole journey had been completely real, Dorothy hugs Toto and repeats the famous line "There's no place like home".
Magic/Technology
The world of the O.Z is both filled with Magic and Technology. Most of the time it is a mixture of the two, and in Glitch's case, he used to be one who was more on the technological side of things while still having an understanding of magic (he was an inventor on top of being an advisor to the Queen), but this was all pretty much lost when his mind was removed.
Personal Background
Glitch takes the role of the rather dimwitted Scarecrow from the Wizard of Oz in this futuristic adaptation of the story. The Outter Zone (also known as the O.Z.), once a beautiful and free land, has become a veritable (and not so free) wasteland ruled by the ruthless, tyrannical Azkadellia (the wicked witch).
Glitch is a 'headcase', someone whom is not all right in the head; in Glitch's own words "because his synapses don't fire right". He has not always been this way, and there is a very good reason for this. Before Glitch became whom we all are introduced to within the first interaction between himself and DG, he was a man named Ambrose: brilliant inventor, intellectual, and the former adviser to the Queen of Oz.
Ambrose (Glitch) created many inventions, one of which became the cause for his current situation. The invention in question is something called a 'Sun Seeder', a device that was to be used to extend the length of the day as well as the growing season. This sun seeder, once in the wrong hands, becomes the 'Anti-sun seeder' and is planned to be used as a way to plunge the land of the O.Z. into complete darkness for the rest of time via the use of a Double Solar eclipse. Not only was the machine placed into the wrong hands, Ambrose's brain is removed completely from his head because of his refusal to do as the sorceress Azkadellia command of him (she is now the ruler of the O.Z., or Outer Zone and takes the part of the Wicked Witch in this story). This brain is what now powers the Anti-sun seeder, and with it's removal, Ambrose looses much of whom he is and is now simply known as Glitch; a man whom remembers very little and often times repeats himself due to his missing mind.
Glitch often states that he had his brain removed because he knew far too much, and that he is unable to remember just exactly what it was that he knew that caused this to happen. In this very state that Glitch is sent out into the land of the O.Z. without his real name or memories to help guide him.
Between the time that Glitch has his altercation with Azkadellia and the first meeting with DG (she takes the part of Dorothy and arrived in the land of the O.Z. in much the same fashion as her predecessor), one can only assume that he had been wandering the countryside before being captured by the munchkins; now blue faced revolutionaries that dress more like wild savages than in the fanciful costumes of the original Wizard of Oz. Glitch is kept for nothing more than a laugh, tied into a birdcage hung high above the ground. It is here that DG and Glitch fist meet, and it is also where we learn that DG is now in the land of the O.Z. and how Glitch received his name.
DG helps to set Glitch and herself free from their captors only to have to run from men dressed in long, black coats aptly dubbed 'Long Coats', Azkadellia's henchmen and her long arm of the law that she subjugates the people of the O.Z. to. This avoidance of the Long Coats allows for DG and Glitch to end up becoming completely lost due to the fact Glitch can not remember the way to the 'Brick Route' (yellow brick road) even though he states over and over that he does. We also see that Glitch's memory seems to have its good & bad moments when it chooses to allow for some rather 'holy' (a.k.a full of holes) logic to be spoken.
During this rather circular navigating that ends up with DG and Glitch wandering aimlessly through the forest, they happen upon a holographic scene that seems almost too real. So real in fact, that DG takes up a stick and prepares herself to try and help the poor people being attacked by what seems like real Long coats. Once the scene is disrupted, Glitch explains that it is a holographic stored energy time loop, and this time loop is what the next character in the story has been watching for 8 long years. Wyatt Cain (the tin man) was locked within a tin suit and left to witness the abduction of his family as punishment for his part in the resistance. This over-exposure has left Cain a 'heartless' man; his compassion and caring for others long since left behind with the passing of time. Cain, as we come to find out used to serve as one of the members of the Emerald City (or Central City) police force, aptly known as 'Tin Men' and the basis for the title of the series.
Once Cain has cleaned himself up, he proceeds to calls Glitch a headcase and explains that it is someone whom has had their brain removed to 'reeducate' them and make them a prisoner of their own mind; one which does not require the use of walls or a cell to keep them confined. Normally reserved for criminals, it seems it is also used on innocent people as in the case of Glitch. At first Cain states that he isn't there to travel with 'children and convicts' even though he is headed to the brick route. Once DG announces that she and Glitch are going to find the the brike route on their own, Cain states that the route lies beyond the field of the Papés (akin to the poppy field where people fall asleep and never wake up). Even though he is opposed to traveling with anyone, Cain can not leave DG and Glitch to fend for themselves and accompanies them along the next part of their journey in order to reach the road to Central City.
The field of the Papés is where the forth member of the little band is discovered, cocooned within a predigestive sac. Before they can even learn the name of the person they had just saved, they are attacked by Papés and are forced to run for their lives. They end up jumping over the edge of a cliff to escape, landing in a stream far below and well out of the reach of the Papés. It is here they learn that Raw (the cowardly lion) is a viewer, someone who can see into the very minds of anyone they touch by using their heart to tell the truth from lies; it also seems that Raw is able to heal wounds by touching them.
With the help of DG's Foster Parents, now to be known androids programmed to love and protect DG like she was their own, we come to learn that the land of the O.Z. has come into ruin in only 15 short years. It is at this point DG is told she needs to seek out the Mystic Man (the Wizard of Oz) who resides within the Central City in order to find her real mother and some real answers to her past. It is this past that continues to play a rather large role throughout the entire miniseries, as each small piece of the puzzle is continually put back into place within DG's mind thanks to the help from her friends.
Upon the little quartet's journey to find the Mystic man in Central City, Glitch rambles on about the Mystic man helping DG find her mother (a way home), 'filling his noggin' (brain), giving Raw a 'spine' (courage), and doing something about Cain's bad attitude (a heart). All of these elude to the very things that all four of the original characters from Oz were seeking from the Wizard. However the Mystic Man is found to be far more human, and far less 'great' as his reputation has famed him to be. It is the Mystic man whom sets the quartet on their way towards finding DG's past memories, and the key to the O.Z.'s future.
The four end up running all over the land of the O.Z. in search of the keys to DG's past, learning along the way that her old tutor Toto is alive but working for Azkadellia in order to keep his freedom, that her father is still alive and well, that Azkadellia is actually DG's sister, and that it will take DG & her friends all that they have in order to set things right and defeat the evil power that has possessed Azkadellia. We also learn that DG had a hand in helping her sister to become possessed by the spirit of the original Wicked Witch that the original Dorothy (her great, great grandmother) had defeated all those years prior.
We find that Glitch has the ability to fight using martial arts without actually remembering how or where he had learned the skills (he does remember that he used to be quite the dancer and makes a rather funny reference to this before the fight with the Long Coats, remarking to Cain that 'it's all in the rhythm'). Glitch continuously plays a rather important role in helping DG towards her goal of finding her mother and reconnecting with her memories. Towards the end of the story, Glitch comes face to face with himself, or rather his brain, which had become the CPU or the central nervous center for the Anti-sun seeder. It is only when Raw helps him to reconnect with his own lost mind that he finally gains access to all of his memories, including his real name. But this is not to last, due to the fact that the connection is only temporary thanks to Raw's ability to see within someone's mind by touching them, or in the case of Glitch, both the mind and the body must be touched together to gain access to the information.
In the end, the witch is forced from within Azkadellia and is defeated by the power of the two sisters (as well as from the help of Cain, Glitch, and Raw). It is not known if Glitch regained his mind even though he did have some contact with it for a short period of time, but it can be safe to say that he at least learned some about his own past that he had forgotten along the way.
Appearance
Height: 5'9"
Weight: 145lbs
Skin color: Pale white
Hair: Brown and rather crazy (almost like short, curly dreads that stick out all over the place and move out/away from the zipper)
Eyes: Greenish-brown, he also looks as if he is wearing eye shadow due to the slight dark contrast of the skin of his eyelids compared to the rest of his pale complexion
Glitch is rather lean for his height, but he does have some toned muscle mass hidden under all of his clothing, as well as a few scars I am sure from his time of being tortured for disobeying orders to run a machine that would have brought complete darkness to the O.Z. The torturing is touched on briefly when we see how his brain was removed for knowing too much.
His most prominent feature, is the zipper that runs from where his hairline begins high on his forehead and ends in the back of his head (resulting from having his brain removed). This zipper split's the top of his head in two, meaning you have the right half and the left half of his head with the zipper running down the middle and there is no hair actually touching the zipper itself.
Quirks
There are quite a few quirks about Glitch; first and foremost would be his very faulty memory. He no longer has his brain (but he still can function without it), and thus his memory is very shoddy and tends to reset itself quite often (In his words, "His brain synapses' don't fire right all of the time"). This resetting not only causes him to forget, it also causes him to repeat himself more than once. And I don't mean just repeating a word (or phrase), he repeats even the mannerisms associated with what he has just previously stated. Normally someone has to either say something or physically touch him in order to make him snap out of this 'glitch' state.
This is not to say he can not remember anything, just most of the time it comes in spurts, and his logic can be quite riddled with holes. If someone were to interact with him only one time, he has less of a chance of remembering them. If they interact with him on a very regular basis, Glitch has a higher percentage of remembering them after a short amount of time (this is proven in the series itself).
Another quirk of Glitch's is the fact that no matter if he can't remember, he still tries to help those he is with and will continue to have a rather upbeat attitude despite the situation. I am not saying that he will not react accordingly to what is going on, but in general he tends to be a rather upbeat and happy character (I think this mostly due to the fact that he can't remember his emotional baggage, thus he has nothing weighing his heart down)
Talents, Powers, Etc.
Talents/Powers/Skills
Because Glitch is who he is, I'm sure that his inventive side comes out without thinking about it. Inventing useable objects without knowing what they are or their use would seem rather feasible, being that idle hands often time do what is most comfortable to that single person, and in Glitch's case he used to be a brilliant inventor and inventing would come naturally to him even without the knowledge. His martial arts fighting skills also are a part of who Glitch is, even if he refers to them as purely 'dance' and rhythm as his guide. He does not make any mention to how he obtained said skills, but I am sure that it more muscle memory than actual remembering that allows him to perform the feats that he does in protecting/fighting. There is also the chance that his memory of being able to dance has mixed with his martial art skill memories, and thus he contributes these abilities as purely dance and nothing more.
Glitch has been known to spout off rather useful information about various topics, but this is mostly associated with coming in contact with something from his past and not exactly with it being totally off the wall (although it has been known to happen). He has been known to actually speak relevant information about situations however, but these are less likely to occur than the information about things from his past itself.
A prime example of his logic at work when faced with something from his past or something that he knows:
The scene with the Holographic time loop where Glitch not only knows what the acronym of the name stands for, but he also remembers how it works (or rather what it does) and that he believes that he was the original inventor.
Notable Items
Glitch really doesn't carry much on him due to the fact he tends to forget (a lot), and he may not outright fear being strapped down, but due to the fact he had to be strapped down to have his brain removed, I'm sure it is a completely involitary fear that can come about if he were to find himself completely unable to move. Relationships
Because Glitch forgets quite often, his relationships (friendships) currently do not last very long due to his forgetful nature (but people seem to enjoy his company dispite this fact)
Current Plots
No current plots of which to speak of